πŸ– Documentation of the BlackJack Game β€” Tim's Open Source Projects

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python blackjack using classes

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This documentation is auto-generated from the Python source code and doc and Deck classes for games played with playing cards - Blackjack being the first.


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python blackjack using classes

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Notice the use of OOP and classes for the cards and hands. in ranking: self.​9ohrana.ru(Card(suit,rank)) def shuffle(self): ''' Shuffle the deck, python Otherwise, don't know the second card yet else: print " with another card hidden upside.


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python blackjack using classes

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Introduction to Interactive Programming in Python (Part 2)". Learn the basics of object-oriented programming in Python using classes, work with tiled images.


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python blackjack using classes

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@FrancisFan98 hey man, wanna check mine version of blackjack using OOP in from cards import Card import random class Deck: def __init__(self): self.


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python blackjack using classes

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@FrancisFan98 hey man, wanna check mine version of blackjack using OOP in from cards import Card import random class Deck: def __init__(self): self.


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python blackjack using classes

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@FrancisFan98 hey man, wanna check mine version of blackjack using OOP in from cards import Card import random class Deck: def __init__(self): self.


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python blackjack using classes

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Introduction to Interactive Programming in Python (Part 2)". Learn the basics of object-oriented programming in Python using classes, work with tiled images.


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Introduction to Interactive Programming in Python (Part 2)". Learn the basics of object-oriented programming in Python using classes, work with tiled images.


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python blackjack using classes

It either runs the handler function set in setRun or it raises an exception. They inherit form this class, which on exists to cut down on code duplication. It sets a Boolean variable Only difference is how the face down card is shown. Thus any function that wants the program to continue watching for mouse clicks needs to return True. The later is just for calculating the points of the face up cards, which your opponent can see. Down Load the Black Jack Game. It extends the DrawnCard Class. Let the dealer play now, which finishes the hand. If called from child class with own run , set self. All buttons belong to this class. Also has functions to display the points for the hand, but the player and dealer determine when to do that. The clicked p method returns true if the button is active and p is inside it. It extends the generic card. If best is 21, return it as the only item in the score list. One hand for all cards and another hand for just the face-up cards. Keeps a list of the cards, shows them on the screen and counts the points. Enter search terms or a module, class or function name. This documentation is auto-generated from the Python source code and doc strings contained in the source code. This makes it easier to create the type of card needed. This is to communicate to the user that to their opponents, this is a face down card, but it lets them see enough of the card to know what it is. This can allow more than one exit path for error handling and avoids needing to register a button as a Quit button. I could have changed the Hand class to make note of the value of the face down card and kept two scores and two scoreBoxes. It basically just creates the graphics window, creates the Blackjack controller object and gets it started. At the last turn of each dealer and player, it is turned up. Displays the scoreboard and other messages. While self. Here is a little bit of documentation about the more important functions and classes from the blackjack program. Otherwise, back to the Hit or Stand choice. It does some clean up from the previous hand and does the initial deal to the dealer and player. Common stuff between player and dealer. That implies that the class has only one button. Probably more useful is to use the base Button class or an extension of it and use the Button classes setRun function to specifiy a function of choice for the call back. Created using Sphinx 0.{/INSERTKEYS}{/PARAGRAPH} Buttons are registered with the trap engine so that they are watched for a mouse click over the button. Playing card for games such as Blackjack - this is for a card object that we want to display in a graphics window. This is a specialized card for games such as Blackjack. {PARAGRAPH}{INSERTKEYS}BlackJack Game Screen Shots. Manage the set of card in the hand. In hindsight, this may not have been the best approach. Returns a card object. Important notes about call back functions: 1 If the class extends the Button class and has a function named run , then it will be the call back. Playing card for games such as Blackjack - this is the non-drawn card, DrawnCard class extends this class to add drawing the card on the screen. A class to catch mouse click events on buttons and run the appropriate call back function. Functions specific to the dealer different than player. See the Button class for more on info. Remove the face up score and show the score for all cards. This class is a wrapper around the Hand class so that the player classes only have to talk to one Hand class. A button is a labeled rectangle in a window. This provides a framework for asychronous programming using the event catching and call back model. Like the DrawnCard, it draws an image of the card, but in the case when card is supposed to be face down, instead of displaying the image for the back of the card, it first shows the card face up, and then covers most of the card with a face down image. It is activated or deactivated with the activate and deactivate methods.